04 January, 2015

Diablo 3: Demon Hunter Mid-Game Gear & Leveling Guide [Budget Build: 01]

Greetings Minions of Internet Land!

Today I am going to show you how I gear my Demon Hunter on a budget.


While it is fun to run a harder difficulty, the time spent does not even out for the reward gained.

Typically I run Normal until I can run Torment 1 as fast as, or nearly as fast as, Normal.

This will increase your run speed, and decrease your sluggish "Wading Through Oatmeal" feel.

Doing this until 70 may seem like it takes longer, however, it makes for a much more comfortable experience.


I find, that while leveling, you really have to play your build based on what you find.

As for skills, I would opt to run something along the lines of:

» Evasive Fire (Covering Fire)

» Chakram (Twin Chakram)

» Vault (Tumble)

» Companion (Bat Companion)

» Sentry (Spitfire Turret)

» Multishot (Fire at Will)

Passives are a bit fun to play with, but based on the above build, I would suggest:

Thrill of the Hunt (Every Six seconds, the entire screen is stunned thanks to Multishot)

Blood Vengence


Upon hitting 55, you will want to ReSpec to something more Rocket lovely such as Multishot (Arsenal) instead of Chakram, and running Smoke Screen with the Rune of your choice.

Then at 55, also swap out a passive for Ballistics to gain some extra DPS from your Rockets.

The rest is up to you to decide how you want to play. Either heavily offensive, or heavily defensive. Either way, this build will work well as a middle ground hybrid thingy. :D

Specific gear is less important, however there are a few key pieces you want to try for if RNGesus curses you repeatedly upon hitting 70.

//-70 and Beyond-\\

First off, killing Malthael at level 70 to get the plans for a pair of Reaper Wraps is huge. These will save you so much frustration with balancing gear.

Next, you goal is to run some bounties. The goal is less of finding the Horadric Cache only items, and more of getting Rift Key Stones.

Act One, Act Four, and Act Five are my favorite Bounties to run for Demon Hunters.

Act One for Ring/Amy chance.

Act Four for a chance to find anything.

Act Five for Crossbow chance.

Past that, once you start being able to run Rifts, start running them!

The reason that you want to get into Rifts is for one of two reasons.

First, being that while inside of a Rift, you have an increased chance for Legendary & Set drops.

Second, being that, unless you run Torment 6 Bounties, the odds of finding the specific items you are looking for is quite low.



» Evasive Fire: Covering Fire

» Multishot: Arsenal

-Action Bar-

» Vault: Trail of Cinders

» Companion: Bat Companion

» Smoke Screen: Displacement

» Sentry: Spitfire Turret


» Ballistics

» Blood Vengeance

» Awareness

» Tactical Advantage


While gear is completely between you and RNGesus, the idea is that you will become stronger over time. Due to the items I had on hand, I was able to show you what my typical mid-game build would look like upon completion. However, it is not necessarily true that you will complete this build exactly as I have before finding your optimal rigging for current End Game.

So while it is interesting to see my Mid-Game build going balls to the walls, I am sure you will have a lot more of a struggle getting to the point in which I have achieved today. Which, honestly, this setup took me quite some time to arrange, in and of itself.

So this section will be up to you to fill in, aside from the key items that I have found worth while to pursue at all costs.

» Magefist

» http://us.battle.net/d3/en/item/magefist

» Cinder Coat

» http://us.battle.net/d3/en/item/cindercoat

» Reaper Wraps

» http://us.battle.net/d3/en/artisan/blacksmith/recipe/reapers-wraps

» Danetta's Spite

» http://us.battle.net/d3/en/item/danettas-spite

» Danetta's Revenge

» http://us.battle.net/d3/en/item/danettas-revenge

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